Wootility - Dynamic Keystroke (DKS)

Dynamic Keystroke is an advanced feature that gets the most out of your Wooting keyboard.

The basics

In the DKS view simply left-click a keyboard key where you would like to add an DKS binding. You can remove an DKS binding with a right-click.

The orange symbol represents the binding you are currently editing.
The white symbol represents all the DKS bindings that are active.

You can control what a DKS binding should do in grid view on the bottom. The columns represent the state of a keystroke:
First column = when the key first actuates (1.5mm)
Second column = when the key is at it's lowest actuation point (3.6mm)
Third column = when the key goes back up (~3.6mm)
Fourth column = when the key is back at the highest actuation point (1.5mm)

The rows represents the actions you can bind to a DKS binding, you can add up to 4 different keybindings. Simply click an input field and press key which action it should be. Pro tip: you can unbind a key by right clicking in the input field.

You can click any of the + icons in the grid to make an action with a certain key at a specific point. This action will only trigger once. If you want to "hold down" a key simply drag the circle between two or more points. The key will stay continuously pressed between these points

Find some different examples how you can use DKS.

Disable keys

Sometimes, you might want to disable keys. You can accomplish this with DKS. Simply make a new DKS binding in the profile of your choice, and leave the actions empty. DKS will take preference over whatever that key is supposed to be doing, and instead replaces it with the DKS binding. Leaving the actions empty will net you a key that is, for all intents and purposes, disabled.

To disable the left Windows key, simply make a DKS binding like this:

Reprogram keys

You can use DKS to swap the functionality of some keys. A common use case might be to swap the functionality of Caps Lock and Control, or Escape and Capslock. Simply make a DKS binding with the target as the key you want to change, and an action of the key you want to change to:

if you wish to give your key of choice actions you can’t find on our keyboards (such as Context Menu), you’ll need to use another keyboard that has that key to input it.

Faux-analog movement

Not all games support analog movement. You can work around this by using DKS. Let’s say a game has 2 speeds of movement: normal, and sprinting. You can make a DKS binding that achieves both actions in one key:

this way, you’ll start sprinting when you reach the bottom of the keytravel.

Experiment with 4 unique actions

You can also use DKS for a whole bunch of things where you want up to 4 distinct actions on a single key. With a mixture of single action and holding down keys.

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